> Forest of True Sight > Questions & Answers Reload this Page Does anyone know how to make WHITE dye?
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Old Sep 14, 2005, 06:47 PM // 18:47   #61
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There is talk that they will be making a white dye. Until then has anyone tried the 3 primary colors: Yellow, blue, red=grey, then using the dye remover to get it paler, paler?

Dye remover on black gets a rust color
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Old Sep 14, 2005, 11:53 PM // 23:53   #62
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Ill try the yellow blue red dye remover thing..but how many times can i use dye remover on this? I thought max # of dyes u can mix was 4.
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Old Sep 15, 2005, 12:25 AM // 00:25   #63
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Quote:
Originally Posted by One and Two
i would like homo's combo.
On skirt and gloves that's just ordinary silver. I don't know about the other parts, but it will turn out like this on those. I dyed mine that way in hope I'd get a rally nice and shiny border, but it went just bleak.
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Old Sep 15, 2005, 05:18 AM // 05:18   #64
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ah, thanks. time to make an ele and a mesmer, then...
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Old Sep 15, 2005, 08:23 AM // 08:23   #65
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You should know, though, that the ele's armor is really more like bright blue (see my avatar). And all that will change color when dyed are the borders; dyeing it silver will result them to become the same bright blue (with a little sheen). Must be the lighting where Homo took his screenshots that makes them look so bright.
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Old Sep 15, 2005, 11:18 AM // 11:18   #66
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I know this is a little off topic, but still about dye combos...

Does anyone know what the combo is for dark green / forest green?

the dye chart show lighter greens than i am interesting in.

TIA
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Old Sep 15, 2005, 01:59 PM // 13:59   #67
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Don't know if that is what you are going for, but you can make a nice dark green (actually it's more like a really dark teal) with 1 green + 2 blue.
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Old Sep 15, 2005, 02:18 PM // 14:18   #68
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uhm...I think the fact that for something to be dye it has to have a color coupled with the knowledge that white isn't a color is enough to put 1 and 1 together and realize that you can't make white.
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Old Sep 15, 2005, 02:30 PM // 14:30   #69
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To all of you asking how to make different colors: look at ghost147's link in this thread. It's the real deal.
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Old Sep 15, 2005, 02:34 PM // 14:34   #70
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Just a question about dye's and using dye remover

If we have the main colors of red, blue, green, yellow, purple and orange

is it possible to do the following:

use dye remover 3x on a red, and 3x on a blue, then mix those 2 colors
repeat the same for green and yellow then mix those two
and the same with purple and orange, then mix those two

then mix the remaining 3 dye's together to see what happens?
is it possible to use remover on the final dye set, perhaps trying it on another set of mixed dye's?

or possibly don't even try using the dye remover, just get all the colors mixed...

in a nutshell you would still be combining the colors of the rainbow but would you still be limited in any way?

this way you would need 1 of each color except for silver and black and you would need 18 dye removers

I have a ranger using druid armor from droks, and I know for a fact that if you use the dye remover on the armor the way it comes from the craftsman it will change the color from a kind of maroon to a base of light tan (which I in turn dye'd turquois and i must add it looks really good)

If anyone could try the combo's I suggested that would be awesome, otherwise I may just do that this weekend for fun to see what happens
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Old Sep 15, 2005, 02:35 PM // 14:35   #71
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Quote:
Originally Posted by Algren Cole
uhm...I think the fact that for something to be dye it has to have a color coupled with the knowledge that white isn't a color is enough to put 1 and 1 together and realize that you can't make white.
Yea becouse this game is in strict accordance with the actual Color wheel in the real world. That is why when u mix a bunch of dyes together u get a pink, red or purple and not a crap brown or black like u would with real Dye and ect.

I like how u started with "uhm..." like u were preparing yourself to just drop some real knowledge on us.
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Old Sep 15, 2005, 02:39 PM // 14:39   #72
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here's the dye chart I always go off of
http://armageddon.tpon.net/images/gu.../allcolors.htm
ofcourse no white

Last edited by Blu Vein; Sep 15, 2005 at 03:16 PM // 15:16..
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Old Sep 15, 2005, 03:01 PM // 15:01   #73
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Try mixing red, green and blue, then use dye remover 255 times on it :P
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Old Sep 15, 2005, 03:21 PM // 15:21   #74
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Quote:
Originally Posted by PODO
Yea becouse this game is in strict accordance with the actual Color wheel in the real world. That is why when u mix a bunch of dyes together u get a pink, red or purple and not a crap brown or black like u would with real Dye and ect.

I like how u started with "uhm..." like u were preparing yourself to just drop some real knowledge on us.
jesus crap some of you people are too RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.

you can't dye your armor white because white isn't a color...how exactly are you expecting to dye your armor a color that doesn't exist? I'm gonna dye my armor Keyboard


Macel. Dyes work on a 4 tier level. You can only use a combination of 4 dyes/removers.
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Old Sep 15, 2005, 03:30 PM // 15:30   #75
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Well, I doubt in-game dyes mix like real world colors would. It probably follows an RGB pallette in some way. On a typical computer, white is represented as maximum intensity of three colors (red, green and blue) (which is a value of 255 in the range 0-255).


If the total number of times you can mix anything is four.. then ... hmm
green and blue make yellow, so mix yellow with itself, mix red with itself then mix the resulting dyes together. These are just semi-educated guesses. Chances are you'll just get orange w/ yellow and red though.. Think I may have tried that one in the past, actually..

Edit: Well, it's not that simple.. You have Hue, Saturation and Luminosity which determine the intensity of the three. Luminosity has a direct impact on all three.. More luminosity increases R G and B intensity across the board. Hue and saturation determine the ratio of the three intensities. Mixing dye colors seems to affect hue and saturation, but not luminosity, which seems to be set at a base level somewhere halfway thru the spectrum.

Last edited by Macel; Sep 15, 2005 at 03:49 PM // 15:49..
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Old Sep 15, 2005, 03:43 PM // 15:43   #76
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Quote:
Originally Posted by navymrgoodbar
Incorrect. Black is the absence of color. Get a crystal prism and shine a flashlight through it. You'll see that white has all the colors of the rainbow in it.
.
Actually Black is an absence of light. Someone was actually pretty spot on, saying that colour is actually the reflective property of the elements colliding in a given object. Eg. silver is shiney grey because AG as an element only reflects that colour. Black is a complete absence of colour a void if you will

Anyways From what i have read on the forums, the biggest factor is the base colour. EG. mes armour (green for instance) if dyed, then the dye you are using is essentially mixing with green. So its a double whammy, there is a really awesome colour wheel somewhere, but can i find the link? can i balls!!

But i have seen a mes wearing a mixture of rogue,collector, and fissure armour all dyed black and white. The boots kinda reminded me of the 1950 bugsy malone type shoes...very cool!! I didnt ask him about it at the time as i was playing my first char (a warrior). Now i got a mes i wish i had!! DOH!!

Anyways i havent got oodles of dye to experiment with so i will wait and plagerise some other bright sparks innovation!!

Happy dying dudes and dudets.

Obs
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Old Sep 15, 2005, 03:56 PM // 15:56   #77
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Hmm, I haven't experiemented w/ colors in a while.. What happens if you mix a color with itself again? Does it become darker/greyish or brighter/faded out?
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Old Sep 15, 2005, 04:08 PM // 16:08   #78
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Quote:
Originally Posted by Macel
Hmm, I haven't experiemented w/ colors in a while.. What happens if you mix a color with itself again? Does it become darker/greyish or brighter/faded out?
generally brighter. though mixing black with itself does nothing.
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Old Sep 15, 2005, 04:09 PM // 16:09   #79
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As far as mixing different colors goes, it's as I suspected. I messed around with the color combinations chart someone posted the link to in MS paint. Adding two different colors together averages the difference in hue and saturation. This has an effect on the ratio of intensities of R, G, B. At no point is luminosity affected, which is always at a value of 120 out of 240. Pure white would be a luminosity of 240. Since I don't have access to the game, Im curious if mixing a color with itself or dye remover changes the luminosity at all.
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Old Sep 15, 2005, 04:16 PM // 16:16   #80
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Quote:
Originally Posted by Macel
As far as mixing different colors goes, it's as I suspected. I messed around with the color combinations chart someone posted the link to in MS paint. Adding two different colors together averages the difference in hue and saturation. This has an effect on the ratio of intensities of R, G, B. At no point is luminosity affected, which is always at a value of 120 out of 240. Pure white would be a luminosity of 240. Since I don't have access to the game, Im curious if mixing a color with itself or dye remover changes the luminosity at all.
the game doesn't take luminosity or hue into account. It simply averages out the RGB values.
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